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Thank you for playing my game! I really appreciate your detailed feedback.

Difficulty is always one of the hardest things for me to balance. I usually aim for a level where even tired game jam participants can learn the controls and finish the game in about five minutes. Because of that, I sometimes worry that players who really dive into the game may find it a bit too easy. That said, I do think there was still room for improvement, and I’d like to consider adding more stages with increasing difficulty in the future.

As for the mummies, they move in completely random directions (up, down, left, and right). I think this gives them an eerie and unpredictable feeling, but it also means they sometimes wander around their rooms without being very helpful. On the other hand, if they always chased the treasure hunters directly, they would lose that creepy unpredictability, and I think the game would also become too easy. I’d like to keep experimenting until I find a good balance.

I also had the chance to play your game. I was really surprised by how similar our core ideas were—having the “evil side” defend against the heroes, using a resource gauge, and activating traps. Your game was wonderful! The characters were charming, and the graphics and presentation were incredibly polished. I had a great time playing it. Thank you for sharing your game!