So true honestly, this is something I think about sometimes. I think a lot of meaningful progress could be made in the discourse about random encounters in RPGs by just... considering that you can give players new skills whenever you want? Experience points and scaling are also being dragged along into games because of the overuse of procedural generation, which is another thing I don't like very much. I want a game with an intended experience from beginning to end! I want to feel like the developer cared about *all* of my journey through the game, not just the major beats!