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True in most cases. Ultimately, it turns out that all the years I've spent developing games haven't been geared towards overly demanding market expectations and a very volatile mainstream audience.

The saturation effect caused by the large number of games also means that people end up only buying games from established franchises, and the enshittification of algorithms and the web has also greatly affected the visibility of games.

But the final question is this: Why do we make games? Because it's what we love to do the most, regardless of whether they are good or bad, successes or failures.