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Thank you so much!

I’m especially happy that you enjoyed the concept. To be honest, I wasn’t completely confident about how I used the limitation. I was worried it might feel a bit forced.

At first, I considered making the player a more obvious villain, but I felt that would be too predictable. So I tried to put a different spin on it by making the player the guardian of the tomb who controls its traps.

I’m really glad that the idea came across the way I intended. Thank you for playing and for your thoughtful feedback!