The pdf cuts your double page spread in half at the very beginning, making your opening text pitch hard to read!
There is a bit of game vocabulary and basic understanding carried over from breathless that may be necessary for me to get familiar with first, but I also feel that there could be more rules summary or defining what terms mean at the very end. It does say fully standalone, after all. Would someone who's never touched breathless be able to pick this up? Conflict resolution?
Contracts are vague, but definitely on purpose. Its good for category and descriptions, but I would have liked to see at least a couple example missions or gigs.
It feels halfway at the moment. Halfway into a systemless location book, with culture, vibes, and apps and places to go, a city to fight... but not fully there yet. Halfway to its breathless hack roots, but no explanation of stats, of weapons, of why and how the characters use the black market. Of what levers and means of power players can seize.
Even at 17 pages, it doesn't feel full or enough to me. Lots of blank white space on many pages, lots of things I felt I was missing or not understanding when I read through it. Its almost there. I'm excited for it.