I really wish I could give more positive feedback, because it looks like the start of something fun.
After printing off a physical copy, I'm not sure what is gained by the cassette formatting. Having it sit upright in a clear case is too small for passing around or resting at the table for a group of more than 2. The FOE table, the main one we reference during play is also printed at its side, so you need to rotate the handout to read it each time.
CREW STATS seem weak and unnecessary, purposefully limiting if a player can use their glitch, only one player gets to be special, etc. and I would have preferred to see some solo rules over shared party stats. I fear that during play, a good amount of the party will die and then return as new characters, which makes it feel more like a funnel system, which might be something to consider. I feel that Skill points need to be a base number, perhaps 1 point to spend on themselves, and one point they can "give" to another player to allow their glitch to activate.
additonally, rolling 1d2 to pick attack or skill feels lackluster and uninteresting, when other dice with additional possibilities other than 50/50 could be used.
I do like variant clocks, and the ideas you have here.