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So I've noted a strange oversight or bug. The sweatband item says that it reduces the stamina cost to escape from 50 to 40, which doesn't seem to be true.  I thought that it was some strange, "It costs 40.2 stamina now, and as a dehydrated boi, your 40 stamina isn't enough." But then I improved my stamina max while dehydrated to 46, and it is still greyed out.   I understand that it is my fault for not managing my hydration properly because whenever a woman shows up I fold like laundry, but if combat starts at max distance, I should be able to nope out with a full stamina bar and the sweatband.

Side note, I have ~22-23 hours (Save file says 18:15:32, but I know I've lost hours to resets and game-overs,) and am enjoying  all content so far.  I think it would be neat if a future build if you could "invite" more former foes to laze at the home/base.  Also it would be neat if with my favorite girl failure, Trash Panda, had an alt. pose/scene.  The way I'm thinking is that you would eat any food, she notices and asks for you to share, rewarding you with the choice of a random low tier item/credits (Besides food,) or for her to sit on your face.

Other note about fetishes: I surprised that I haven't seen a single "Show Feet/Toe Beans" request since other fetish RPG's I've played have a foot fetish, even if in those games it is under cooked.  Personally I would like to see an out there fetish like, "Floral fauna," or " Animate Inanimate," but I'm satisfied with the current pool for the entity types. 

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I think inviting enemies to the base to hang out is a great idea! It would be an opportunity to write at least a few sex scenes that are more explicitly consensual for the mc. It'd probably too much work to do for every enemy, but it could definitely lead to some pretty cute scenes.
Especially if we had the option to invite a couple different enemies over when the mc gets them pregnant. Inviting them over to get pampered by their baby daddy could make for some super cute scenes!

I'd also like to second flora fauna, lots of ways to have good scenes involving plant enemies.

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Thank you for the in-depth feedback!
You're right about the sweatband. I just did some more testing, and it seems to not be working correctly. It'll hopefully be fixed for the next hotfix, so thank you for pointing it out.

As for additional scenes/content for existing characters, this is planned, and will likely be poll-based on my SubscribeStar.

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No problems when it comes to feed back, I am more than willing to point some things out when I find them.  I am not the type of guy to play as a beta tester, but I will let you...  I just remembered a visual bug.

So going down (as in defeated, but not game-overed) the first few times has text and a get up animation. I don't know when it happened for me or why, but for some reason after going down enough times, the game no longer gives the text about it being a close call, and will swap between the overworld sprites of laying down on stomach and back while blinking in and out of existence. You can move around the overworld "normally," and it will fix after either entering into a new combat, or entering a new area.  Now the bug isn't a, "Oh no, I can't play anymore," but it is definitely something.

Again, I am not a beta tester, I will simply play game and post things that I think are wrong or would improve quality of life... And maybe drop a fetish or two as suggestions.

*edit, proof of what I mean. Again, unsure when or how it is happening, but it be happening.  

 

Wow that's wierd. Thankfully I've never had that happen to me so far.

That's a very strange bug.

It seems like the post-battle cleanup isn't running properly, which is bad. If you don't mind answering, when you say you 'going down enough times', do you mean you've been defeated by running out of HP multiple times? Did you have the 'Wounded' debuff when you were defeated?

I'm basically trying to figure out when this is going wrong, exactly. I've not had anyone else report this so far, so it must be a rare thing, unless nobody that has seen has thought to report it, as you have.

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I understand that the gif doesn't give details, so I'll explain it better. I go into battle after sleeping, which removes the Wounded debuff,  have the enemy beat the tar out of me, and would get the Wounded Debuff like normal but with the visual bug.  If I go get the snot beaten out of me again, I would game-over like normal.  I do recall using a trauma kit mid-battle while wounded long ago and it got rid of the debuff, but I don't remember if that was before or after the bug.   If this is somehow a very rare/ personalized bug and you can't replicate it to fix it, then I guess I got a funny copy of a otherwise great game.

Edit* If you'd like, I can share my save folder to you for the prepose of killing the bug and being able to study it so it doesn't happen to anyone else. 

I've tried to re-create the same conditions to test, but it seems to be working fine, at least during testing. Do you recall what version of the demo you started with? Also, what version are you using right now?

I don't know if you can share files directly on Itch, but if you could share your saves, I'll definitely give them a look. Thanks for helping me with this, though!

I started with 0.1,0, and have downloaded each patch and imported saves properly. I THINK it might be because I hold either CTRL or ENTER to fast forward through the defeat dialog, and I know holding Enter causes animations / cut-scenes to fast forward in the over-world while Ctrl only skips text, but again, this is more guess work without actually recalling when/how it happened.

Current version I'm playing from: 0.1.2

Version the bug was first noticed with: 0.1.1

Rift pack included: Yes (Integrated to the game on 0.1.2)

Save folder shared through Google Drive

I hope this isn't digging too deep into your Dev time, and if you still can't figure out what is causing the bug, then I guess I got a more personal save file/ copy of a otherwise great game.

Thanks for taking the time to make this.

I'll look into it and see if I can figure out what's gone wrong.