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I’m really enjoying the new update, especially the pixel art and work system.

I’d like to ask for some tips for jobs: what would be a good job character could still gain without being fired be the HR? If that would be even possible. I’d love the thought of one of my characters rolling to work on the mobility scooter lol.

Remote working jobs are your best bet for gaining without being fired. The downside is that you won't get all the colleague interactions. 

Corporate, Creative and Science jobs have the lowest activity levels of the other normal job types, so will let you work for much longer than, say, Fitness or Law Enforcement.

The two special job types, Dizzy's and Gentle Meadows, both let you work until immobility (similar to how it works for the NPC staff).

I'll take a look at working on the shop floor at a Dizzy's you own and make that possible to do on a mobility scooter! 

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Amazing game! I have some thoughts on the HR firing related to the parent comment:

- If your manager has a feeder personality, perhaps the threshold for getting fired is removed? I imagine they would use their influence to keep their 'project' protected.

- For jobs like law enforcement, maybe rather than quickly being made redundant, you go from being on the streets to being relegated to behind the scenes office paperwork? There are a lot of good weight gain stories on deviantart etc that follow that kind of plot.

I love the game and I look forward to every update, but I found getting fired, or your coworkers getting fired, to feel unrewarding. Kind of the opposite of what you're aiming for (ends up punishing the player for weight gain). I think the workplace is the area with the most potential so I'm excited for everything related to it!

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I've had a couple of other suggestions about making the workplace more feedist-friendly and your ideas fit in nicely with those.

I can definitely add the features you've requested & make it possible to work at every job to immobility, and possibly beyond!

Thank you for your support for my game. :)