Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

3 great manifestos! drawn particularly to the david lynch & visual novel ones, i'm super conscious of that kind of stuff right now, no limits, no conventions, not doing stuff just because it worked before.
i like as well with your thoughts on some jams feeling kind of disposable rather than ongoing spaces with history

(+2)

Thank you!! The thing about limits that I’ve found with myself is that I internalize them a lot without realizing (“Oh, I can’t do this with a game because nobody else has tried it before” being one of the biggest ones) so I hope pointing out how artificial they are will help people recognize them