Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

okay, firstly, the really good.

  • The bounciness of everything is nice, even if unneeded at all.
  • The flow is there, periodically.

secondly, the bad.

  • The balancing is a little bit on the very cautious side.
  • The optimizations are doing something strange. My PC(2080 is while not on the strongest side, should be still enough for simple shapes game) is struggling on paused/node tree/You win the demo screens much more than in game itself.

and thirdly, the obvious bugs.

  • On win, all of the collected resources are not actually collected.
  • The VFX of lightning is cowering up enemies spawn, which is a little bit irritating.
  • The speed of enemies spawn at the start of the game is delayed for a few seconds, while in all the subsequent runs it is almost instant.

Overall, pretty pleasant experience, with a few caveats. Wish you all the good in the world, and success in this incremental endeavor!

Thanks for the feedback! Web build are hard to balance and the performance is more a function of all the stuff we throw on the screen as opposed to the GPU. That being said we are working to get it in a good state so it runs  well enough on web. 

Other than the the delay on the first level is on purpose to give you some time to explore the movement before we add the enemies. And I agree VFX of lighting is a bit much right now.


Thanks for the feedback!