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Really good for a game jam. 11 levels is crazy. I think earlier on it would have done some good to have the player use the sprint and bullet mechanic a bit more. At level 4 I almost got stuck and quit before remembering I could freeze, and it was never established we could jump on them, so the distance + the lack of info made it really difficult. Level 10 also seems evil, once you do the pattern if you mess up once you gotta do the pattern again! I know these kind of games don't usually let you control which iteration does what, but it took me like 5 tries and I was pretty annoyed tbh. I also don't like how small the safe area is, since I kept on running into myself even with it there. The voice acting at the start is so cool tho, very glados. Overall really good, I'm surpised more people haven't tried it. Also it feels rude to the other commenter, but you definitely are the enemy, your past iterations (you) are killing you. You're your own worst enemy.

Thanks a lot for taking the time to play and leave such detailed feedback!

Yeah, 11 levels is definitely a lot for a game jam. The funny thing is that most of those levels started as experiments. I was constantly testing different puzzle ideas and had a hard time steering them exactly where I wanted, so at some point I just decided to keep them all and went with a "the more the merrier" approach.

I completely agree about the sprint, freeze, and jumping mechanics. I actually wanted to expand the tutorial quite a bit more to properly introduce and reinforce those mechanics before asking the player to use them in harder puzzles, but I ended up running out of time. That's probably why some levels feel like they suddenly expect knowledge that wasn't established strongly enough beforehand.

And yeah, Level 10 is a little evil. Looking back, I can definitely see how having to repeat the entire pattern after a single mistake can become frustrating, especially with the small safe area.

Thanks again for the feedback. It's super useful to hear where players got confused or frustrated, because those are exactly the things I'd focus on improving if I continue developing the game.