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Would have been a separate game. Three players with choice between 5 characters. Luna, Tess and Tori are the only designed characters.

I haven't really thought much about it but it happens after events of this game. For mechanics, it would have been a little different from this game but didn't work on much.


Yes! Just remember that NPC's don't disappear as long as you are watching them. There's no other way around since player can't stay at one place when interacting with NPC.

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That's interesting to know, thank you for answering my question on the multiplayer game. Wasn't expecting it to be an all female cast though, I would've loved to see the animations with female ghost hunters and the ghosts.

Also, thank you for answering my animations question as well, I just wanted to make sure I found all animations this patch update.

Now I actually have one more question, was that Modded NPC toggle there in 0.4, or was that added to this patch update. I know of the custom ghosts, but I don't remember an NPC toggle being there before. I could've easily just missed it, just wanted to be sure.

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Yeah, that could have worked if I had success getting multiplayer work.

That toggle is added in latest version. Animations for custom NPCs are there but code doesn't fully work.

That's cool, I love that you added modding support. I think I've seen some people having interest in creating ghosts and animations, hopefully we'll see some of those in the near future.

It's a shame multiplayer wasn't working, but it's understandable since I've always thought multiplayer would be hard to implement in any game. It's why once I get sufficient in coding, all my games will be single player, I don't want to deal with something like that.