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Thank you so much for such a detailed review. As for the bugs, to be honest, the game didn’t turn out very well—I’d even call it a failure—and I wasn’t able to fully implement everything I had envisioned. I’ll fix the bugs that I can, but there are many other issues that, unfortunately, I can’t resolve. I didn’t cancel the game because I want to finish it as it is; this is the final chapter of Cursed Overlord, and I had been thinking about a third part, but seeing that support for the second part among players is weak, I don’t know if it’s worth tackling a third part. If I’m wrong, please correct me.

Compared to Part 1, yes, this game turned out to be much more hardcore, and it doesn’t forgive mistakes.

As for the combat system, I tried to make it interesting, but as always, it didn’t turn out great :D If you shoot someone in the head, it’s 5x damage, and in the legs, it’s 2x damage. At first, I thought shooting someone in the legs would stun the enemy, but something didn’t go according to plan, and I don’t remember why I abandoned that idea.

In the Patreon poll, people voted for this art style, but I have a feeling I should’ve just stuck with the old one and not even held the poll, so the current art style is an experiment, and I don’t think I’ll use it in my games anymore.

As for the infected girls, they are experimental subjects, and each of them was infected in her own way.

As for the girls who died in Part 1, yes, they will appear as resurrected versions in Part 2, but not all of them—only those who have at least some combat value. As for their wounds and missing limbs in the game, this is explained. Necrona is alive, but unfortunately she is now a traitor and not on your side. However, Necron isn’t actually the strongest necromancer—she can perfectly restore her own body, but not those of others. so to prevent the resurrected girls from becoming skeletons, she took the bodies of living girls and experimented on them, but she was only able to resurrect them in the form the girls from Part 1 were in before their deaths.

As for Necrona, Hikari, and Djemma, you’ll see them soon; as for Tuuli, I don’t know when, but I’ll add her too.

I’ll add that, according to the lore, Hikari survives, but she’s also a traitor.

As for the main character’s magic, he can use it, but he doesn’t, because for it to work, the summoned girl must respond to the call, and the main character doubts that his magic will work.

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Oh that's a shame. Yeah we can expect these things to happen when we try new stuff. Honestly the new art style is great so i don't think you should let it down forever as it may still work. About stuning the enemy i think it is more about the design of the attacks, for coding that some developers decides to make the attack itself as an status triggerer attack but it oftenly causes bugs. Renpy is a tough option for RPG like games so i acknowledge you may have been struggling for building that roam, and not gonna lie, it is well done.


For what Cursed Overlord game was, it is so far one of your best games. People likes these kind of games where there is way more gameplay than just depending on the H from that game. RPG games are already hard to make and you do a great job into popping those dopamine shots at the right moment before the game becomes boring from a grind. It is one of those games that i would say "damn, i'm gonna kill some time completing this game again" and that makes a game worth buying.

All the changes respective of this game as a sequel are not just mistakes in the process. Experimenting with a sequel instead of another game or spinoff is already too risky. Making sequels is already problematic because it is doomed to be a failure if you don't make it same as good or better. That's why many creators prefers not making sequels of their game, even in the cinema world Jim Carrey oftenly refuses to make sequels of his movies due the same reason. Yet in this case the free roam was an ambitious and good choice for a sequel, despite everything else.

Keep the good work!

Thank you so much for your feedback. It’s people like you who help me persevere in this challenging work and keep developing games to bring you joy.