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Thank you! I might update the creature & characters pack with some animations maybe(so these would get the animations too), but its a lot of creatures and a lot of animations, would take a lot of time. 

Might be best to do thematic environments and mix in a few of your existing creatures and only animate those ones so you don't have to do 50 Creatures (that's a lot).

An Idea I thought that would be neat would be a Sewer Tileset with an animated Slime, Rat, and maybe the 3 Skeletons you have.

Then just do a couple new creatures with the new biome and 3-4 animations with em. I don't think any of us would complain if we had to pay to get the fully animated versions since that takes a lot of time for a real artist to do and not some AI floony.

Ah, will see about that, not sure i'll go a route like that, since currently im working on a big environment pack that will include castle, sewers, dungeon, interior, forest, caves, stuff like that. Wont be adding any creatures to it, to not confuse things, since the creatures are in the big creature pack. But in any case, i might update the big creature pack with some anims. What do you think would be the main ones?

I think 4D or 8D Movement, Death, Attack, and a Universal Use Item (Such as FFT where they raise their arms up in air) would work. The Use Item could also potentially work as a spellcast anim. That's a huge environment pack, that's extremely exciting. 

Hmm, ok, i'll think about some of these, but will be a while till i get to it probably. Dont  think i'll do 4/8 direction stuff though, i feel for this small creatures, the difference is so small that its not worth 4x the time investment. But thanks for the feedback!