Thank you!
aamatniekss
Creator of
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Thank you! Yes, im currently finishing up a character/creature pack with 50 16x16px characters/creatures, and 10+ 32x32px boss sprites.
And Ive got a large part of the first big environment pack done, which will have forest/grassland tiles, interior tiles, town tiles, castle tiles, cave tiles + maybe something else, will see.
Is that what you meant by overworld, basically a forest/grassland?
Well, you can just put the origin/center point a couple pixels to the left(about 4px as im seeing it).
Or take the whole sheet and move the character across all frames 4px to the right.
The thing is, i made this so long ago, i dont remember why i put it like that, but i think it was because the attack animation was too large for the canvas, so i moved the character a bit to the side. But it should be a really easy fix to just move the origin point a couple px to the left around which the sprite flips/rotates etc.
Ill take the time some day and redo the centering on the sprites just so its easier.
Hey, thanks, glad to hear you like it!
The village buildings pack was actually the next one to come along with a cave one after that. However life happens and i got a kid as well as a longterm freelance job, so i dont have enough time for asset packs right now. I also planned to release a roguelike pack series between that.
So I can't promise anything and any timeframes right now, but there are definitely more packs in the plan. Sorry, that's about all I can give you now, not that it clears anything up much 😅
Hey! Thanks for buying it, glad you like it!
I do plan to make extra environment packs in this series eventually, including buildgins, but very busy right now and have bassically no extra time, as well as have another pack series that im gonna finish up that will get released first. Im not sure ill do characters for this though.
As for commissions not available now, due to the no time thing :)
Hmm look into a 16tile auto-tiling, as this is based on that kind of thing. You got your edges, the corners, inner corners, and then double corners. It's hard to explain it in text. But if you've used game maker studio, it has an option for 16 tile auto-tiling inbuilt. So maybe you can look at some tutorials for that, it should give you the right ideas or help you understand it maybe.
For the cliffs however you will have to do some custom stuff, as there is no good standartization for that kinda thing.
































