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aamatniekss

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A member registered Oct 16, 2015 · View creator page →

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Yes, i am, been pixelling for about 11 years now. Thanks! Not available for commissions right now though, as im already busy with a longterm freelance job.

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Well, you can just put the origin/center point a couple pixels to the left(about 4px as im seeing it).
Or take the whole sheet and move the character across all frames 4px to the right. 
The thing is,  i made this so long ago, i dont remember why i put it like that, but i think it was because the attack animation was too large for the canvas, so i moved the character a bit to the side. But it should be a really easy fix to just move the origin point a couple px to the left around which the sprite flips/rotates etc.

Ill take the time some day and redo the centering on the sprites just so its easier.

Sorry, i haven't used construct. But they should work like any other sprite based animation. You could probably find some tutorials on youtube.

Yes you can use it in your game

You can use them for your own game yes.

That's fine as long as it is for your own use. You can modify to suit them for your own needs however you wish, you can't sell it however as an asset pack.

It has the wall slide sprites already, those in combination with a normal jump make the wall jump.

No worries about that :)

As long as you have bought the pack, you can use them in videos like that.

haha, thanks for understanding. I can't guarantee the balding part, but here's hoping :)

Hey, thanks, glad to hear you like it! 
The village buildings pack was actually the next one to come along with a cave one after that. However life happens and i got a kid as well as a longterm freelance job, so i dont have enough time for asset packs right now. I also planned to release a roguelike pack series between that.
So I can't promise anything and any timeframes right now, but there are definitely more packs in the plan. Sorry, that's about all I can give you now, not that it clears anything up much 😅

Thank you! There will maybe be an autumn sale sometime if itch decides to do it(probably october), otherwise there will definitely be winter sale in december.

Hey, it's just a .png tileset, not sure how it works in godot.

Hey! Thanks for buying it, glad you like it! 
I do plan to make extra environment packs in this series eventually, including buildgins, but very busy right now and have bassically no extra time, as well as have another pack series that im gonna finish up that will get released first. Im not sure ill do characters for this though.
As for commissions not available now, due to the no time thing :) 

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Hmm, that's strange, i kept the canvas size for the sprites big on purpose just so it's always centered an  wouldn't have issues with flipping the character. Maybe I miscalculated something. 

Yes, ofcourse

Not sure i don't use RPG maker, my guess would be probably not, i think game maker tilesets are more tiled looking and more square and rigid sort of

Thank you! Yes there will be summer sale, where it will go on discount, i think summer sale is usually in june or july.

Hehe, yeah. That's what the assets are for though, but yeah, its one of the more popular games using the assets. Tho there's quite a few more around somewhere

That game uses some of my asset packs, if you check them out, you will notice. :)

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Hmm look into a 16tile auto-tiling, as this is based on that kind of thing. You got your edges, the corners, inner corners, and then double corners. It's hard to explain it in text. But if you've used game maker studio, it has an option for 16 tile auto-tiling inbuilt. So maybe you can look at some tutorials for that, it should give you the right ideas or help you understand it maybe.

For the cliffs however you will have to do some custom stuff, as there is no good standartization for that kinda thing.

I think there will be itch.io spring sale sometime relatively soon, don't remember when it usually happens, but i think may or end of april? I'll put all my packs on sale then.

nice, very cool implementation!

Oh if you mean from the transitions then yeah, you should best not use the ones where he's just standing up straight in a single frame beforehand and after, i only put them there so it's easier to see the animation in context. To be honest I think i might've forgotten to remove it from the frame sheet.

Thanks, unfortunately no

The icons are in a 16x16px grid, but since they are different sizes - some are large objects, some are small, the larger objects take up multiple grid spaces. If they are too large to fit into 16x16px they are centered on the next smallest tiles they can fit in. If you need it in some other configuration you will have to do it yourself, as I can't make different layouts for everyone, as I don't know what everyone needs. 

Hey, unfortunately no, as I don't have the time for something like that right now, too busy with long-term freelance projects right now.

This is great and too cheap for the quality!

Thanks!

Hey, unfortunately i don't remember, it also mightve been that I just drew it for the specific text and there's no font

There will probably be the itchio winter sale sometime late december, early january it will be on sale then. As for more tiles, i dont have time now, but eventually i do want to expand a  bit. If you got more suggestions write them down here in a list. :)

In the animation folder in the zip are all these folders full of sprite sheets for animations of the waterline for every ocassion in the tileset.

nope :)

Maybe yeah, i did want to add more stuff, but im quite busy now with freelance work and with a baby, so i have not much time and willpower to deal with assets for now. But in the future i hopefully can add something extra

Nice! That's really cool!

That's a good idea, if i expand on this pack i will add it, but I can't promise it anytime soon, as im too busy with life, work and other things.

There was just a 2 week summer sale, where all my packs were on discount, next discounts will probably be sometime in autumn sale.

The canvas size for each frame is 80x120(which means the whole sheet is on a 80x120px grid) as written in the asset pack description. It was kept larger, with padding on sides, to be kept consistent across all frames, so that you easily can separate it. The reason for making the canvas 80x120 is because the animations have varying sizes, as you can see the idle frames could fit in some much smaller canvas, because there is not much vertical or horizontal movement. But since the attack animation ends up taking up a very wide horizontal space as well as some other animations, I picked a canvas size that is large enough to fit every frame, as well as keep the character still in center so that it's easy to implement.
So essentially you just need to divide it up into 80x120px grid, and keep the origin centered then, the character will be perfectly centered and everything will fit.

Hey, lol  sorry, i posted a wrong invite previously, somehow they always get deleted here's the correct one to the correct server - discord.gg/tcENQdFrSw

Yeah, i was making this pack as a more of a high-range offering, since there is a distinct lack of higher resolution stuff on here. But yeah it comes with the caveat that it takes super long, so the market is not so full of characters and enemies and environments. Unfortunately i can't think of any concrete examples, but ive noticed some characters over time who would fit decently well, but the names escape me