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aamatniekss

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A member registered Oct 16, 2015 · View creator page →

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Thank you!

Thanks!

Ah gotcha, for that kind of overworld maybe my paper world map would work, ill actually check if i can recolour it in this same palette though.

Thank you! Yes, im currently finishing up a character/creature pack with 50 16x16px characters/creatures, and 10+ 32x32px boss sprites. 
And Ive got a large part of the first big environment pack done, which will have forest/grassland tiles, interior tiles, town tiles, castle tiles, cave tiles + maybe something else, will see.
Is that what you meant by overworld, basically a forest/grassland? 

Thanks a lot, glad you like it!

Thank you!

Thank you! :)

Much thanks!

Thanks!

Thanks a lot!

Hey, yes ofcourse

Hey, thanks for letting me know.

Yes, that is fine in this case.

Still not available unfortunately, gonna be atleast 3 months more, and after that im not sure, too. I generally mostly just work on big long-term jobs.

Only 16 tile not 48tile. And ofcourse not for stuff like the cliffs, that you will have to code yourself.

Im  using a direct colour replacement shader, where i input the base colour rgb that needs to be replaced with specific rgb colours. So stuff like reds are not touched at all, only the specific hair colours.

Yes, i am, been pixelling for about 11 years now. Thanks! Not available for commissions right now though, as im already busy with a longterm freelance job.

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Well, you can just put the origin/center point a couple pixels to the left(about 4px as im seeing it).
Or take the whole sheet and move the character across all frames 4px to the right. 
The thing is,  i made this so long ago, i dont remember why i put it like that, but i think it was because the attack animation was too large for the canvas, so i moved the character a bit to the side. But it should be a really easy fix to just move the origin point a couple px to the left around which the sprite flips/rotates etc.

Ill take the time some day and redo the centering on the sprites just so its easier.

Sorry, i haven't used construct. But they should work like any other sprite based animation. You could probably find some tutorials on youtube.

Yes you can use it in your game

You can use them for your own game yes.

That's fine as long as it is for your own use. You can modify to suit them for your own needs however you wish, you can't sell it however as an asset pack.

It has the wall slide sprites already, those in combination with a normal jump make the wall jump.

No worries about that :)

As long as you have bought the pack, you can use them in videos like that.

haha, thanks for understanding. I can't guarantee the balding part, but here's hoping :)

Hey, thanks, glad to hear you like it! 
The village buildings pack was actually the next one to come along with a cave one after that. However life happens and i got a kid as well as a longterm freelance job, so i dont have enough time for asset packs right now. I also planned to release a roguelike pack series between that.
So I can't promise anything and any timeframes right now, but there are definitely more packs in the plan. Sorry, that's about all I can give you now, not that it clears anything up much 😅

Thank you! There will maybe be an autumn sale sometime if itch decides to do it(probably october), otherwise there will definitely be winter sale in december.

Hey, it's just a .png tileset, not sure how it works in godot.

Hey! Thanks for buying it, glad you like it! 
I do plan to make extra environment packs in this series eventually, including buildgins, but very busy right now and have bassically no extra time, as well as have another pack series that im gonna finish up that will get released first. Im not sure ill do characters for this though.
As for commissions not available now, due to the no time thing :) 

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Hmm, that's strange, i kept the canvas size for the sprites big on purpose just so it's always centered an  wouldn't have issues with flipping the character. Maybe I miscalculated something. 

Yes, ofcourse

Not sure i don't use RPG maker, my guess would be probably not, i think game maker tilesets are more tiled looking and more square and rigid sort of

Thank you! Yes there will be summer sale, where it will go on discount, i think summer sale is usually in june or july.

Hehe, yeah. That's what the assets are for though, but yeah, its one of the more popular games using the assets. Tho there's quite a few more around somewhere

That game uses some of my asset packs, if you check them out, you will notice. :)

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Hmm look into a 16tile auto-tiling, as this is based on that kind of thing. You got your edges, the corners, inner corners, and then double corners. It's hard to explain it in text. But if you've used game maker studio, it has an option for 16 tile auto-tiling inbuilt. So maybe you can look at some tutorials for that, it should give you the right ideas or help you understand it maybe.

For the cliffs however you will have to do some custom stuff, as there is no good standartization for that kinda thing.

I think there will be itch.io spring sale sometime relatively soon, don't remember when it usually happens, but i think may or end of april? I'll put all my packs on sale then.

nice, very cool implementation!