My new favorite Pollysoft game!
It's got a bunch of the Polly hallmarks: punchy immediacy, demanding yet straightforward, dorky-badass tonal fusion, snappy pacing... But your design chops are sharper than ever here. I love the subtleties of how the ship moves and the range of your bullets, the way you've designed levels to highlight those subtleties, the way routing is open-ended... and Aggressor Mode makes all of that stand out even more, basically forcing you to do extremely cool movement. Everything just works together in such a satisfying way.
Lovely audio/visual polish, too. Great music choices and placements, and great use of silence when needed. The maw explosion sound and animation feels so good, especially with how it cleans up the screen. The "DINK" sound when starting a level is iconic to me now (and it cuts through headphones so I can tell when someone in the room is playing the game xD). And then the various boss sounds... it all just feels so good Polly. The cutscenes got me so hyped up, too.
So glad you got this one finished up and out there. Fantastic work!