Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

I added a new version just now, which is a bit longer and less trivial.

I suppose the idea started out from a different direction, but in the current version the constant spinning would be the "out of control" aspect. If I had a little more time I would probably work on the enemy movement being more unprediactable as well. There's also the idea of you being thrown off in a random direction when you clear an encounter as well.