Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Wow... you shouldn't have made a world so silent and pixelated, yet emotional.

I'm impressed you could summarize (and polish !)  your confession on your game dev story in a super short time limit. I could be interested about how you managed to create and put so many dialogues and interactables. Using my time well is my weakness so I'm asking for your advices too.

Congrats and many thanks for this message.

Oh and... Xenogears mentioned ? : D

(+1)

Thank you so much!

I used the Bitsy engine for this, which I think is the only reason I could finish it in three hours lol. Bitsy makes it easy to create tiny sprites/maps/sounds very quickly, and the basic movement code is built-in. I also reused a lot of sprites throughout the levels and picked out my colors beforehand. So it was just a matter of adding stuff until I ran out of time ;) I went way over the three hour limit in the last two Trijams I did haha.

I love Xenogears with all my heart. It is the ultimate overscoped video game lol.