Creative, funny, cool. Took me about 3 tries for the full clear, here are my thoughts:
The humor is spot on, I love the names for all the cash penalties. I do think you could be a bit harsher, make it so movement costs something at the start and the title will make sense without exception. The upgrade system is fun, but I do think it would be better if the cash penalties were minimized instead of removed altogether, as to again fit the name. I do like how wall jumps and double jumping is impossible in the in-between realms, it's the only "service" the mysterious penalty-giver actually provides. The pull-in and push-away spheres were pretty difficult to ever use effectively, and as obstacles I think they required a bit more finagling than actual skill to work around. Overall, a really neat experience, I'll look forward to future work.