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Based on the description the typical use case seems like it's for UI elements. I have an instance where I call up pictures when interacting with an event and have the Plugin Command Attach in that event. Is that a faulty use of the command given that the event is only called upon hitting the action button. Should I be using the command in a parallel event if I want it to trigger a common event every time I click on an image?

PS:
Maybe this is outside the scope of this plugin, but one thing that would be cool is to allow layering unless that is already available and I don't understand how to do it :)  Essentially I'm making a puzzle where a picture shows up on screen and then if you click on certain parts a light sprite appears. Right now, the light sprite only seems to show if its opacity setting is higher than the image "behind it". 

Hi, I am not quite sure I understand. If you have a picture with an attached common event, it will run the common event every time you click the picture by default, it doesn't only run once and then need to be re-attached.

As far as I am aware, pictures are layered in the order they are created (Picture #5 appears above Picture #4). This is default RPG Maker MZ behavior, and [CGMZ] does not change that. If you are not seeing that behavior, you may have another plugin that affects how pictures are drawn.