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Yeah, I've mostly run it with John Harper's 2-page World of Dungeons, but that does leave a lot of the creative & mechanical lift up to the GM, more than I would normally prefer in a player-focused game. I've always had visions of making a bespoke system for it , but that won't likely happen anytime soon. I'll see if I can dig up the original InDesign files or at least an openable PDF.

Sounds good. I think the challenge for this type of setting is finding a system that easily handles the variety of playable ancestries. That's why I mentioned Fate, since it's very easy to use aspects to define them.