Controls handled nicely, and the game was definitely a challenge, though it seemed odd that the enemies could sometimes shoot me through walls that I couldn't shoot through. A full game like this, with objectives and pickups, would be great!
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Thank you, I had a lot more planned, but time makes fools of us all in the end :)
The shooting through wall thing took me by surprise, because it didn’t happen in the GNU/Linux build, so I haven’t noticed it until the end, and I didn’t have time to track down the bug, but it’s at the top of my list to find and fix after the jam. I hope I can keep up the motivation to keep working at it for a little while more, flesh it out a bit and fix the worst bugs…