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I found this game’s concept very interesting. The idea of a button that you are told not to press, but are still completely free to press, creates a strong psychological tension. It’s simple, but very effective in making the player curious and cautious at the same time.

The sound effects are on a very high level — honestly, they are excellent. The moment you press the button and everything changes, the audio really stands out with intense screams and chaotic sounds, which makes the experience genuinely unsettling and keeps you on edge.

I also think the limitation was used in a very creative and original way. Instead of just being a restriction, it becomes part of the core idea of the game itself, which is something I really liked.

The visuals are also very solid and fit the mood well, supporting the tension and overall atmosphere of the game.

Glad you liked it! I definitely tried to make the atmosphere feel tense, so I'm happy to see it worked. Thanks for playing!