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This game doesn't really cover the topic of control. The gameplay is just like a regular Bullet Hell game, only with a bit of difficulty. It's also made with AI. You tried, of course, but know that work you did without AI is worth more.

Appreciate you taking the time to play and comment. Fair point on control — to address it I've added two skill-based mechanics that reward active play over pure auto-fire: Overdrive (a manual ultimate you charge up and unleash with SPACE for a burst of damage) and Perfect Dodge (grazing enemy bullets at the last moment charges you faster). The goal is to make positioning and timing matter, not just movement. Give it another shot when you have a minute — feedback like yours is what makes it better. 👍