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(+1)

Classic 2d arena fighter, but wow I must suck as arena fighters - the game (or possibly just the AI) was too hard for me to meaningfully engage with the systems. 80% of my playtime was being stunlocked by the AI, 10% stunlocking them instead (and the other 10% falling off the platform)

It’s a neat concept and I think it was sort of clear enough to play (I don’t speak Spanish, so couldn’t do more than press buttons and hope), but definitely a high learning curve!

(+1)

Unfortunately, I arrived late to the game jam and only had a few hours to test the system. I forgot to put everything in English, even though I'm a Spanish-speaking developer and all my games have their respective translations. I specialize in fighting games, and this is one of my main projects, so check it out. Oh, and another thing: the AI is definitely difficult because, in my experience, an easy AI in a fighting game doesn't hold your attention.