i should add that screen takeover works fine when targetting objects that take bigger part of screen - althoug i'm running both x2 and x4 detection options
Thank you. I managed to fix the flickering blackboxes (reason : my new transparency system), the recall bodypart (reason : 0.9 avoid allocating RAM so the previous frames were overridden) and inverted box on videos (reason : a change in godot 4.6).