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on 0.9 release i have an issue with 'goon/recall previous bodypart' - it seems that it doesn't work - i get a black box over part that should get copied for a frame or two, then it doesn't render them back when the no-detection time goes up. Somewhat similar thing happens with 'screen takeover' mode - when the objects are small and there's a lot of them (eg. lots of faces in gallery), i get the flickering blackboxes and the projections appear in random place on screen.
It happens both with nvidia accelerator and directML

i should add that screen takeover works fine when targetting objects that take bigger part of screen - althoug i'm running both x2 and x4 detection options 

also, inverted box on video doesn't work

(+1)

Thank you. I managed to fix the flickering blackboxes (reason :  my new transparency system), the recall bodypart (reason : 0.9 avoid allocating RAM so the previous frames were overridden) and inverted box on videos (reason : a change in godot 4.6).