Excellent concept. Execution is interesting too but could be improved a lot.
I like that you can recharge the 'coolness' level at certain point but the dash being on a time limit makes avoiding enemies still very difficult.
Also tutorialization needs work. It doesn't mean you should add text instructions to the game but instead start the first few levels slow and introduce and teach mechanics before making the game difficult.
For example the first level could be really short and only teaches going from start to finish.
Then next level is long and can't be completed without using a safe spot.
Then next is about the dash and so on.