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Right now, the jumping doesn't feel very good. Here's some ideas:

  • Make the ascent faster
  • Make the descent 2x as fast as the ascent (Mario falls faster than he jumps! This makes it easier to land precisely where you want to.)
  • Give the player more jump height and distance than they need to solve the game's problems (so there's room for error)
  • When walking, the player should start and stop instantly, not slide like they're on ice.
  • Look into Coyote Time. I couldn't tell if you were using it, because the game has you going up stairs the whole time, but it's an important technique to learn in 2D platformers

I noticed you're using the godot game engine, so here's a video on jumps in godot:

Good luck!