I found that Witchtrap was an enjoyable game, for what it is. Unfortunately, I think the game is largely held back by the fact that it's essentially just the intro to a much larger project, and wasn't able to put enough focus on either the story or characters as a result.
I can't be too mad about the grammar and spelling issues, knowing that English is probably not your first language, so I won't harp on about that, instead I'll say that I think the game's pacing is excellent; I felt that every event lasted just long enough to not overstay their welcome, but also short enough that I was left wanting to see what would happen next. The tense moments in the story, however, are undercut by the snarky dialogue of every character in the game- with maybe an exception to Luiz, who's the only one that didn't feel like he was constantly throwing out one-liners, but that also might be because he was given the least amount of focus out of the whole cast. On that note, while I did enjoy some of the banter between Jane and Marcus, especially the 'pawjobs don't count' line, it often felt like everyone's personalities were blending together too much to differentiate themselves from their roles in the friend group.
The concept is extremely strong, and I loved the reveal that one of the 'players' is actually a witch. I love deduction games and trying to work out which of the four characters might be the witch seems like it's going to end up being really engaging- especially if there are different routes. I'm excited to see where this project goes from here, I'll definitely be keeping a close eye on it in the future.
Also, I already really like Marcus, so if anything happens to him, it's on sight.