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(+1)

A bit of a quirky survival that gives the impression of a kids book (which I guess is the intention?). Seems quite nonsensical but in a wholesome way. 

It runs very smoothly on the browser and feels easy enough to navigate around for a 2.5 D game, that being said, I think it's worth having the objects fade on the foreground when your character approaches them at least.

I also noticed a UI bug in the Unlocks menu, where if you select a Ranger or Plushie and then go back to select up Upgrade, the title/ability that would appear under the Ranger or Plushie will appear under the upgrade as well.

(+1)

Thank you for the feedback! 

Good idea on the fading of objects in front. I'll give that a try. 

And thanks for the UI bugs. The unlock UI is a bit of a work-in-progress as we are building out the meta progression. I'll mark those down to clean up.