I really like the art style! Music and sounds fit in too. Jumping right after landing is inconsistent which feels unfair. And I think it’d feel better if the player’s collision was a box, not a capsule. Fun stuff.
Thank you :D apologies about the movement, I originally went with a capsule for the movement, since I saw a video saying boxes can clip between tiles on the ground, but I used a composite collider so it shouldn’t have been an issue to use a box. I will look into using one next time!