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I'm about to switch from NVIDIA RTX 2060 to AMD 9070 XT. The only thing that concerns me is the CUDA being used in lots of tools like those tensorRT or other software based on trained models, and since the 0.9 update, i wonder if there's any alternative of tensorRT RTX for AMD cards available?  I know that even on the raw rasterization power after the upgrade im gonna achieve higher detection framerates, but im aware that nvidia in that topic is far more superior and im just curious and eager to ask if i'm gonna be able to play new video game titles on ultra and have the hotscreen running nicely with it. :D

AMD cards have the MIGraphX accelerator, which will work with Hotscreen. I just don't know how good it will be.

If you can keep the 2 gpus inside your PC you could use the RTX for the detection while the AMD card is free to run your games.

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Ok, so i'm after the upgrade, the gpu is awesome in games, but... I've tried to use MIGraphX accelerator, it installed, but each time it tries to compile a model, it crashes after 2 minutes, last log line is "Compiling ./models/cache/example" and opening Hotscreen brings back again default DirectML. When it comes to DirectML, the behaviour is also strange, my GPU is used at 30% in peak, i'm running low fps settings with x8 detection on 144hz monitor, results are: screen recording constant 72 fps, constant detection 72 fps, overlay jumping around 50-100-144ish (both end values with almost similiar amount of time, like it iterates thru them lol), average latency 16-20ms, sometimes even 30ms...
while in Hotscreen 0.8 version the situation is different, i'm having constant 72 fps on recording, 144 constant on overlay, but detection is like around 30-50 and average latency is almost 60ms....
I am no expert but i thought, okay lets get rid of this MIGraphX and "install" it again, but whenever i unzip a fresh zip file, start Hotscreen, it is listed as installed.
In the end, i have no clue what might be a problem, but yeah, MIGraphX doesnt work, it crashes on compiling, and there are some issues with overlay drawing and utilization of gpu resources.

i've spent a lot of time looking around, found phrases like ROCm, AMD HIP SDK and etc. etc., but in the end i'll just leave a message here and just freakin pray that you have a holy grail solution coming in a future update lmao.