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(1 edit)

thank you for playing and the giving super thoughtful review! 
About auto collect, I also thought about other mechanics of collecting the coins, like merging. And your hole idea is also good, I’ll think about it.


Ball damage has a lot of tiers but it’s not well balanced with bank level. I’m thinking of tuning the ball damage to be a more tiered progression (a big jump every 10 levels for example), so people can work on other things before getting the ball damage too high.

As you figured, the loan system really was initially just added to prevent soft lock when having no money. Then I threw a couple upgrades there but the system is not well thought about at all. I would like to make it into a better system, but haven’t found the best solution. Don’t really want to just make it a separate tab you have to click on constantly. I’ll need to figure that one out.

If you don’t mind, would you share what time mark you felt the balance is off (10min? 30min? 1hr? 2hr?). I’m hoping the game is fun within the first 15min or 30min. Then the balance might have started to derail. Also do you prefer more idle or active play style( I’m thinking this game is too active/clicker until you get auto build, but that’s pretty much end game). Let me know what you think! Your feedback is super valuable to me.