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I assume you're talking about Arlana.

First, I would like to thank you for your patience and for engaging with the mechanics. What was your strategy when dealing with her? I would love to hear your opinion on her.

Next, as for enemy critical hits, I apologize for the imbalance. The game is currently agnostic as to which battler can land critical hits, and I didn't realize until it was too late that the game's inspiration never let monsters inflict critical hits and only allowed players to inflict them through normal attacks. I am working to correct this for the coming update.

(2 edits)

Uh… let’s see… I got the archer out of the prison, bought a shield for the first character. I had the ability that activates shadow form on the first turn (so I could use the group heal) and the defense increase while shadowed.

The archer mostly did Leg binding, as I couldn’t tell how long a bind lasted, nor which attacks used leg power (I simply assumed that [legs] = [pirouette] were a thing only after reading the archer’s attack text and feeling suspicious)

The turns were healing with occasional attacks (any time other than the first few turns if I didn’t heal every other turn I’d be dead, so spamming heals was the only option), with a few rounds dedicated to defending (what was the 8 for? HP? MP?).

–Most rounds I was left guessing at the MP left, because the interface covers it when selecting and can only be seen before opening the menu.

I don’t know if there was a mana regen system or not, but I did survive more turns than I thought I’d be able to heal through. Got the boss to 25% before getting a crit on the lead character and being left with the archer and no way to recover.

It’s not the most detailed account, but it’s generally what I remember… so there most likely may be flaws in the retelling.