When you say "where the paths split up", do you mean the woodlands and inn? The demo lets you go quite a bit beyond that, but how far a player gets in one life can vary a lot depending on playstyle.
No, I found that I could do most of Forest/Deep Forest, Lost Temple, Church and Mine in one life, but I assume that if I wanted to actually visit a major new location like the elven lands or the underground city I'd have to make careful choices which events to actually do and have enough lifespan left to finish one of those. That's the resource management I meant I couldn't really judge because the demo ends before it becomes relevant.
That said, I quite liked the whole thing about different characters having different lifepaths and skillsets, so if there end up enough of those paths and the writing keeps holding up I think this will be really good.
Ah okay. Well, in the full game it's likely some origins will start in later regions like Valenthar. But yeah, otherwise you would need to manage your time. However:
- There might be the possibility of building permanent shortcuts in the world, like a path through the woods
- There may be ways to increase your life span
- Meta-progression would significantly increase your overall strength so you progress through tier 1 regions faster