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Critique/feedback: I won’t repeat what MJ said, but all valid critiques. :-)

  • One buggy thing I noticed during gameplay was that sound would block action (alerting for solar flair or asteroid made it impossible to change the power in one area or another). Also, the solar flares seemed to override the asteroids, so that if an asteroid was incoming and a solar flare randomly generated immediately after, the asteroid event was canceled and the solar flare took precedence.
  • I would have liked to be able to control music and sound volume, but I’m not 100% sure if its doable in TIC80.

Otherwise, this was a very enjoyable game - well done for making it in TIC80, bonus points! :-)

(+1)

Yeah I found that bug but couldn’t solve it at the time, the solar flare taking precedence is on purpose and I last change I made after some people play tested it was to reset the timer as they complained not enough time after solar flare to re-arrange power.  As for sound volume there is a few ways to do it but I just didn’t have the screen space or time to make a whole other screen for it and test. There actually is a whole life support event but it was really buggy and I didn’t have time to debug so it was commented out which. I appreciate the advice and will take it into consideration when working with TIC80 again.