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(2 edits)

I LOVE the game design! It reminds me of <Not The End>. I think it is simple and effective. I like the Aspect, the Weight , very narrative. Even the enemy could have some depth.  I'm curious about why Advantage / Disadvantage rolls are using a d12? Why not 3d6 with 2 higher / lower result? (Just curious).  I also like when characters Come Back From Out. The sotry would change that character forever. Basicly, I love everything... This game is what I'm looking for. Now I'm looking forward for a playtest version.

By the way, what would the Equipment and Item system like? 

Glad to hear you enjoyed it.  The d12 doesnt get enough love.  But really i like the swinginess of a d12 versus the bellcurve of 2d6.   As for equipment each of the settings that are fully developed have charts for random equipment.  Generally equipment does not provide a bonus to any rolls, it just allows you to try an action in a certain way. Often times lack of certain equipment may lead to disadvantage.  Special items high quality, advanced technology,  magical etc.. may grant bonuses if equipment is applicable.    Out of the settings summarized which one would be your favorite.   It can be the next one I work on.