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i have mixed feelings, you did so much right but also so much wrong. alright, so, the concept of interacting with shutters to choose rooms to make is brilliant, and shooting walls is a lot of fun, however its not used well here. the objective of the game is to find fuses then i think you are supposed to go back to the eleveator?? i found 2 items which i think are the fuses but since the interactables aren't clear let alone what they are and nothing is explained, i cannot be sure. but i will go on that assumption for now, in a game where the most fun thing is making the map bigger and bigger, having to memorize where to go is contradictory in the game design. the best strategy becomes to make the least amount of new rooms. at the very least give me a mini-map or something telling me where the elevator is. also the minotaurs are almost nowhere to be seen in the game, and even when they are seen, supremely easy to avoid, they are not a threat whatsoever. the game does well in its audio design to make you feel tense but that unfortunately goes away once you realize the enemies are too easy. sorry for yapping so much, but its because there are things here that i really love, and i wish the overall experience around them better showcased that. in any case, you did awesome.