I like the game a lot, art style reminds me a bit of Mike Klubnika games. What is this filter called?
I love that the gun attachments are actually visible on the gun.
If I had something to criticize the game could use more challenge / balancing, so that finding the right attachments make more sense. and perhaps attachments could have synergies/combos with other different attachments?
Unfortunately having issues with the web build(mouse is all over the place) and running on linux and there wasn't linux desktop build available. Anyways I was able to play web build like this:
- when game starts, instantly press ESC without moving the mouse to unfocus
- full screen
- now you cannot move the mouse, but you can move around mouse locked.
- find an enemy and die
- when you respawn, you can move the mouse normally (but very low sensitivity)