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(+1)

I'm glad to contribute in any way. You're welcome.

Ah, I didn't know it also means the next room - note taken.

At the time I left the review I played the game twice - first time was intuitive (reached the Flourishing ending) and the second time was intentionally all the bad choices. I am aware that the choices are locked out + the cool visual effects. 

Nonetheless, the representation of the capacity remains mechanically superficial. I look forward to find out how you evolve it for your newer projects.

Kind regards