I'm glad to contribute in any way. You're welcome.
Ah, I didn't know it also means the next room - note taken.
At the time I left the review I played the game twice - first time was intuitive (reached the Flourishing ending) and the second time was intentionally all the bad choices. I am aware that the choices are locked out + the cool visual effects.
Nonetheless, the representation of the capacity remains mechanically superficial. I look forward to find out how you evolve it for your newer projects.
Kind regards