Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Really cool game! I liked the idea and I think it fits the theme really well. I can definitely see this being expanded with more platforming challenges like moving platforms, spikes, etc.
Here are some points of improvements:
- I think the camera movement could use some work, because in sections where I had to jump down I was just holding myself to the wall hoping there's a floor under me😅. So maybe having different cameras for different rooms with different offsets might be better here! I also think you could use a room based camera system like Celeste does and it might help improve your game a lot!
- Sometimes I felt my jump input was ignored? I don't know if that's because the cage doesen't count as grounded or no cyote time but maybe you should look into that😁.
Other than that I think this was a solid game jam game that puts a good twist on the platformer genre and perfectly fits the theme! So great job :D and good luck. 
(Edit: I will rate it after I finish the games in my queue😁)

(+1)

theres a jump cooldown idk if u were on cooldown i think its like 1 or 2 sec i forgot so maybe thats the jump issue. tysm for ur feedback and ill try the camera because ive been told the same thing before about blind jumps, ill look into a solution.

(+1)

Ooooh it might be because of that. To be honest, I'm not sure whether you should actually do a jump cooldown😅, don't know if its a stylistic choice but most platformers dont do it because they want their jump to feel responsive.
Since you're using Unity I'd suggest you look into Cinemachine and how to setup multiple Virtual Cameras, that's what I did for my game and that should help a lot for the camera!