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(1 edit)

the subclass attackspeed bonus from barbarian is not working 

It seems to be working for me.
This is the test I did: fight a fire elemental elemental. My unarmed attack goes off when the fire elemental's attack is 60 something percent charged without barbarian, and 47% chared with barbarian. 
If you do something similar, does it work the same for you?

(6 edits)

I tested it on the iron golem boss with the "boom attack" 

because it has exactly 10 sec cooldown , 

i take the boss drop weapon "blunderbuss" for the test because it also has a 10 sec cd. 

And the boss attack is always at the same % ready as the player attack no matter what, with or without subclass.

I also tested your scenario with the fire elemental:

my unarmed attack hits when the fire elemental attack is at exactly 66%

and i have the exactly same result with and without the subclass its always at 66%

weapon switch on and off, or reloading the game, or reloading different save slots didnt fix anything either.

Also the attackspeed time shown in the player stats page doesnt change after class change to barbarian but this could  be ofc only a visual bug of the HUD i guess, which is not as important as the functionality

Hm okay, I changed a couple things to make the application of the bonus a bit more reliable. If that doesn't fix it, can you send me your log files at 
phyrnnadeangelo@gmail.com?
The files should be at "%APPDATA%\Godot\app_userdata\Incremental Dungeon\logs", unless you're playing the web version, then I have no idea where they are

That fixed it, also the attackspeed change is reflected properly on the stats page now.

btw i was playing the web version forgot to mention that 

Nice!