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[RoS] Rule of Salt Devlog #3

Hello and welcome to the the third devlog! 
Now that the two big updates I had for Emerald Wasp and Deep Inside are done I can finally dedicate myself exclusively to this. I didn't halt the development of Rule of Salt during this months, but it did take a backseat because I'm still a solodev and there's a finite amount of stuff I can do at once without burning out.
If you missed the previous entries:
Devlog#1
Devlog#2

And now onto what's new!

Original Score
My last IRL job involved a music school and I had an exchange of favors with a colleague, an arranger, who offered to compose some tracks for the game! It was supposed to be only three tracks but he got carried away and it's starting to become a full fledged soundtrack!
I'm waiting for his permission to share his name or SNS (he's not a social media person) but for now I can tell you he doesn't approve of the use of AI in music and I've seen him compose in person, he's cooking really good! 

Parallax Maps
Last entry I anticipated the parallax maps and I decided to compose two sets of them to test a very specific mechanic of the game. I'm using WinLu's assets, there's almost all I need in them, and I will probably stream some of the process to have some company as they take lots of time to make for me. I'll share you the non-spoilery ones, let me know what you think!
The overworld pixel sprites of the characters are still placeholder, I will eventually change them as they don't match the style of the maps and the portraits anymore!





Thank you for reading so far! See you next update!

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(+1)

Ooooo this is cooking up to be a good one so far

(+1)

Thank you Mori! I hope I'm cooking good >\\\< the artist and composer surely do!

(+1)

Such a joy to see what this is becoming Banya! <3

Thank you so much Dre ;\\\\; I'll do my best!