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(5 edits)

Came from Godot discord, and chatted. Here are my current notes.

I read how you say things are in the air and low effort. This seems like a good start the project, the art is the best part I think. From what I saw, the writing seems casual but nice. I kinda relate with the characters being kinda annoyed at things.

I almost couldn't figure out how to get out of the house lol, at the end of a blank hallway. Met the characters in the mansion, searched the rooms on the left for minigames, but I walked towards a drawer in the middle of the mansion, and the screen blanked out. I got stuck here, it was unresponsive.

The second time I got stuck was on this chair in the screenshot. 
No idea what's happening, but that's my second playthrough. Got stuck both times, so I had to ask for advice.


The characters all being dead was a surprise, but things already suck so it couldn't get much worse, surely? lol

I got to the hide and seek part, but I kept getting kicked out of cupboards and getting blocked by random people appearing in them, so I couldn't get through it. I just tried waiting around, running and entering cupboards when the head appeared. Lowest time I got was 2:30. I tried 5 times, so this is where I'm giving up. This seems completely arbitrary when the cupboards are blocked, so the lack of control and slow timer was confusing. It works alright though, I was tense and a little spooked. The characters seem interesting.

I've heard this this is a problem in testing too. I think if the head was slower and could be run past, or if you could stay in the cupboard longer, at least the player could have some more moves to avoid it. Maybe more rhythm game or dexterity challenge, it would feel more skilful rather than randomly waiting to be killed or blocked.

This is as much as I'm playing in these days, so I have followed. Hope your game dev goes well! Polishing things is a hard but important part.