I have some thoughts: I’m usually quite a big fan of randomness, but I’m not sure about how it’s presented here. I always want to feel like I’m the one at fault when I mess up, and that I could’ve done something differently to avoid losing. However, here, the randomness of the enemy attacks makes it feel like I couldn’t do anything to avoid losing. If your goal was to make the player attack the guards, consider making it skill-based (eg. some timing challenge). If your goal was to make the player avoid the guards, consider making them always attack, and also move a bit slower.
Viewing post in Rogue Escape jam comments
Originally my intention was to not make it random at all - if you touched the guard before they touch you, you'd kill them ; and if they touch you first, you lose 1 Life.
At the time I couldn't find out why it wasn't working, but turned out the engine I used (Whimtale) has a small bug that prevented it to work as intended. So in the end I just made it random dice roll. I told the Whimtale dev about the bug so it should be fixed soon.
Thank you for your comment!