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Lyn the Cookie

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A member registered Aug 18, 2018 · View creator page →

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Originally my intention was to not make it random at all - if you touched the guard before they touch you, you'd kill them ; and if they touch you first, you lose 1 Life.

At the time I couldn't find out why it wasn't working, but turned out the engine I used (Whimtale) has a small bug that prevented it to work as intended. So in the end I just made it random dice roll. I told the Whimtale dev about the bug so it should be fixed soon.

Thank you for your comment!

Thank you all who played my game! Holy crap, I didn't expect it to get second place, I just did it over a weekend for shits and giggles XD

 

Fun fact, Nekoko was going to look more pissed, but I think it looked too serious so I gave her a smug smirk instead

Hey MetallicOnyx, I played you game (because I love these vanilla asset games), and I have some feedback! (I posted on Discord too, but I'm reposting here in case you miss it)

It's a pretty short game, but that's fine, it's how someone's first game should be. I see you used various types of events (fade in, fade out, conditional checks to see if David had eaten or turned the power on, show message, teleport and probably switches or variables, play BGS), which is pretty good.

I was expecting the scene where the power goes out to show the house actually become dark though. You can do that with the Tint Screen event command, which you could add to the end of the kitchen scene and then again after the light is turned on.

The battle was fine, I was expecting it to be harder so I started it by defending to gauge the Intruder's attack, but turned out he couldn't damage David.

I don't know if that was intentional (because of the ending I got after, it would make sense), but if it wasn't, you just need to increase the enemy's ATK to be at least equal or a bit higher than David's DEF. It ws a slightly tanky enemy I felt like.

I was surprised the game had multiple endings (I'm assuming only the two I got), I wasn't expecting that! I also enjoyed the interactions with the objects in the house, it was a very nice touch.

Good job there bud. It's a tiny game, but you did a good job. I can't wait to see what you'll make next!

Oh my god I love this so much! This is the perfect expansion to Bitsy, which is frustratingly limited. But Whimsy is such a joy to work with, it's so easy to make small games in it...

I only wish there were more functionality to make a bit more complex games, and also a way to hide the whole UI around the game so it only displays the Scene, like the original Bitsy.

Either way I love it, and I can't wait to make more games in it. The HD version is already on my wishlist for the future, its gonna be amazing!

Thank you!

Thank you for your feedback! You're right, I didn't predict the game could be too difficult for other people... I tried to have the NPCs in the town give tips for the player so they can take advantage of the skills in order to defeat the enemies.

I have no plans of keeping working on this game though, it was just my attempt to try to learn how to make one. I will however do better next time!

Yes, my goal was to make both choices have good and bad consequences.

But I'm glad you liked it! ^^

Indeed! Go to bed earlier before you end up in the Dungeons of Sleeplessness!