I really liked the music and visuals! If you ignore the high resolution, it does remind me of ye olde n64/ps1 days. Gameplay wise, I think some movement tech would've made it more interesting to traverse the large, open levels.
Hey thanks for playing and for the feedback! I’m glad the retro 3d platformer vibe came through, I was definitely going for that spyro feel. And I totally agree - the final jam product ended up pretty bare in terms of gameplay.
Since Godot doesn’t have a built-in terrain editor, for this project I had a specific goal in mind: explore various terrain plugins/techniques in godot.
In Volcanic Vistas, I ended up using a plugin called CSGTerrain, which, as the name implies uses CSG shapes and operators to build the terrain. I had intended for that level to end up quite a bit larger - with segments completely surrounding the volcano. But I was struggling to make the transitions between zones look good, and in general it was very easy to make a mistake that would make your level look very ugly. Tbh I probably spent a solid 2 weeks tinkering with this plugin until I eventually discovered… the Terrain3D plugin.
In both Majestic Mountains and Canyon Calamity, I discovered how nice it was to have an actual terrain tool. Going forward, I will either be hand-crafting my terrains in blender or using Terrain3D. I cannot sing Terrain3D’s praises enough tho. It’s a bit difficult to use at times but the results you get with very little effort are amazing. Check out these snaps of a beach level I had been tinkering with - this took maybe a few hours of effort to get this far:

Thanks for the insight! It's a shame playing around with CSGTerrain took up so much time. I haven't tried that plugin, but making smooth terrain with CSGs seems like a real pain. That beach looks nice for something that was built in only a few hours!
I've only used Func_Godot+Trenchbroom and Blender before. I'm definitely gonna have to give Terrain3D a look, for when I inevitably want to mess with something that Trenchboom can't handle.