Hi! This is actually already possible with the plugin's existing layer control commands.
One simple approach would be:
- Create your normal tree layer (for example,
Green_Tree). - Duplicate that layer and replace the image with a snowy version (for example,
Snow_Tree). - Keep the snowy layer hidden by default.
- When your Winter switch turns ON, use the Control Map Layer plugin command to show the snowy layer and optionally hide the normal one.
Example:
Control Map Layer Layer Name = Snow_Tree Action = Show Permanent = true
And:
Control Map Layer Layer Name = Green_Tree Action = Hide Permanent = true
Then simply run those commands from an event page conditioned by your Winter switch.
The same method could be used for seasons, destroyed/repaired buildings, day/night decorations, story progression changes, and similar map variations.
So while there isn't a dedicated "asset switch" feature that automatically swaps images based on a switch, the current layer control system already allows you to achieve the same result quite easily.