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In no particular order


I was posting devlogs when I updated the game (I was on a roll for like a week and it's a very simple game)

The half hour is my estimate of how long it would take if you were actually able to finish a run

Godot TOS requires licence information to be accessable when distributing publicly and I've had issues with text files not exporting right before 

I only have a phone (Yes I've been called masochist for making games on a phone before)

Also apparently distributing a Godot project for a platform without testing isn't recommended

I just leave the attachments at default which appears to be everything uploaded since the last devlog

If you do this on a phone, I am gonna assume that your web game runs as a web game on phones.

Is there a reason why you want a downloadable version of the game? Because with a web game you do not have to worry about target systems compatibility.

(1 edit)

Mainly just for reach. Some people will automatically ignore a web only game.


Edit: also people searching for a specific platform won't even see it.