In no particular order
I was posting devlogs when I updated the game (I was on a roll for like a week and it's a very simple game)
The half hour is my estimate of how long it would take if you were actually able to finish a run
Godot TOS requires licence information to be accessable when distributing publicly and I've had issues with text files not exporting right before
I only have a phone (Yes I've been called masochist for making games on a phone before)
Also apparently distributing a Godot project for a platform without testing isn't recommended
I just leave the attachments at default which appears to be everything uploaded since the last devlog